🛠️ Uncle Bob Craft
??ードのレビューや作成、修正、システム設計の
📺 まず動画で見る(YouTube)
▶ 【衝撃】最強のAIエージェント「Claude Code」の最新機能・使い方・プログラミングをAIで効率化する超実践術を解説! ↗
※ jpskill.com 編集部が参考用に選んだ動画です。動画の内容と Skill の挙動は厳密には一致しないことがあります。
📜 元の英語説明(参考)
Use when performing code review, writing or refactoring code, or discussing architecture; complements clean-code and does not replace project linter/formatter.
🇯🇵 日本人クリエイター向け解説
??ードのレビューや作成、修正、システム設計の
※ jpskill.com 編集部が日本のビジネス現場向けに補足した解説です。Skill本体の挙動とは独立した参考情報です。
下記のコマンドをコピーしてターミナル(Mac/Linux)または PowerShell(Windows)に貼り付けてください。 ダウンロード → 解凍 → 配置まで全自動。
mkdir -p ~/.claude/skills && cd ~/.claude/skills && curl -L -o uncle-bob-craft.zip https://jpskill.com/download/3645.zip && unzip -o uncle-bob-craft.zip && rm uncle-bob-craft.zip
$d = "$env:USERPROFILE\.claude\skills"; ni -Force -ItemType Directory $d | Out-Null; iwr https://jpskill.com/download/3645.zip -OutFile "$d\uncle-bob-craft.zip"; Expand-Archive "$d\uncle-bob-craft.zip" -DestinationPath $d -Force; ri "$d\uncle-bob-craft.zip"
完了後、Claude Code を再起動 → 普通に「動画プロンプト作って」のように話しかけるだけで自動発動します。
💾 手動でダウンロードしたい(コマンドが難しい人向け)
- 1. 下の青いボタンを押して
uncle-bob-craft.zipをダウンロード - 2. ZIPファイルをダブルクリックで解凍 →
uncle-bob-craftフォルダができる - 3. そのフォルダを
C:\Users\あなたの名前\.claude\skills\(Win)または~/.claude/skills/(Mac)へ移動 - 4. Claude Code を再起動
⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。
🎯 このSkillでできること
下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。
📦 インストール方法 (3ステップ)
- 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
- 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
- 3. 展開してできたフォルダを、ホームフォルダの
.claude/skills/に置く- · macOS / Linux:
~/.claude/skills/ - · Windows:
%USERPROFILE%\.claude\skills\
- · macOS / Linux:
Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。
詳しい使い方ガイドを見る →- 最終更新
- 2026-05-17
- 取得日時
- 2026-05-17
- 同梱ファイル
- 6
💬 こう話しかけるだけ — サンプルプロンプト
- › Uncle Bob Craft を使って、最小構成のサンプルコードを示して
- › Uncle Bob Craft の主な使い方と注意点を教えて
- › Uncle Bob Craft を既存プロジェクトに組み込む方法を教えて
これをClaude Code に貼るだけで、このSkillが自動発動します。
📖 Claude が読む原文 SKILL.md(中身を展開)
この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。
Uncle Bob Craft
Apply Robert C. Martin (Uncle Bob) criteria for code review and production: Clean Code, Clean Architecture, The Clean Coder, Clean Agile, and design-pattern discipline. This skill is complementary to the existing @clean-code skill (which focuses on the Clean Code book) and to your project's linter/formatter—it does not replace them.
Overview
This skill aggregates principles from Uncle Bob's body of work for reviewing and writing code: naming and functions (via @clean-code), architecture and boundaries (Clean Architecture), professionalism and estimation (The Clean Coder), agile values and practices (Clean Agile), and design-pattern use vs misuse. Use it to evaluate structure, dependencies, SOLID in context, code smells, and professional practices. It provides craft and design criteria only—not syntax or style enforcement, which remain the responsibility of your linter and formatter.
When to Use This Skill
- Code review: Apply Dependency Rule, boundaries, SOLID, and smell heuristics; suggest concrete refactors.
- Refactoring: Decide what to extract, where to draw boundaries, and whether a design pattern is justified.
- Architecture discussion: Check layer boundaries, dependency direction, and separation of concerns.
- Design patterns: Assess correct use vs cargo-cult or overuse before introducing a pattern.
- Estimation and professionalism: Apply Clean Coder ideas (saying no, sustainable pace, three-point estimates).
- Agile practices: Reference Clean Agile (Iron Cross, TDD, refactoring, pair programming) when discussing process.
- Do not use to replace or override the project's linter, formatter, or automated tests.
Aggregators by Source
| Source | Focus | Where to go |
|---|---|---|
| Clean Code | Names, functions, comments, formatting, tests, classes, smells | Use @clean-code for detail; this skill references it for review/production. |
| Clean Architecture | Dependency Rule, layers, boundaries, SOLID in architecture | See reference.md and references/clean-architecture.md. |
| The Clean Coder | Professionalism, estimation, saying no, sustainable pace | See reference.md and references/clean-coder.md. |
| Clean Agile | Values, Iron Cross, TDD, refactoring, pair programming | See reference.md and references/clean-agile.md. |
| Design patterns | When to use, misuse, cargo cult | See reference.md and references/design-patterns.md. |
Design Patterns: Use vs Misuse
- Use patterns when they solve a real design problem (e.g., variation in behavior, lifecycle, or cross-cutting concern), not to look "enterprise."
- Avoid cargo cult: Do not add Factory/Strategy/Repository just because the codebase "should" have them; add them when duplication or rigidity justifies the abstraction.
- Signs of misuse: Pattern name in every class name, layers that only delegate without logic, patterns that make simple code harder to follow.
- Rule of thumb: Introduce a pattern when you feel the third duplication or the second reason to change; name the pattern in code or docs so intent is clear.
Smells and Heuristics (Summary)
| Smell / Heuristic | Meaning |
|---|---|
| Rigidity | Small change forces many edits. |
| Fragility | Changes break unrelated areas. |
| Immobility | Hard to reuse in another context. |
| Viscosity | Easy to hack, hard to do the right thing. |
| Needless complexity | Speculative or unused abstraction. |
| Needless repetition | DRY violated; same idea in multiple places. |
| Opacity | Code is hard to understand. |
Full lists (including heuristics C1–T9-style) are in reference.md. Use these in review to name issues and suggest refactors (extract, move dependency, introduce boundary).
Review vs Production
| Context | Apply |
|---|---|
| Code review | Dependency Rule and boundaries; SOLID in context; list smells; suggest one or two concrete refactors (e.g., extract function, invert dependency); check tests and professionalism (tests present, no obvious pressure hacks). |
| Writing new code | Prefer small functions and single responsibility; depend inward (Clean Architecture); write tests first when doing TDD; avoid patterns until duplication or variation justifies them. |
| Refactoring | Identify one smell at a time; refactor in small steps with tests green; improve names and structure before adding behavior. |
How It Works
When reviewing code
- Boundaries and Dependency Rule: Check that dependencies point inward (e.g., use cases do not depend on UI or DB details). See references/clean-architecture.md.
- SOLID in context: Check Single Responsibility, Open/Closed, Liskov, Interface Segregation, Dependency Inversion where they apply to the changed code.
- Smells: Scan for rigidity, fragility, immobility, viscosity, needless complexity/repetition, opacity; list them with file/area.
- Concrete suggestions: Propose one or two refactors (e.g., "Extract this into a function named X," "Introduce an interface so this layer does not depend on the concrete DB client").
- Tests and craft: Note if tests exist and if the change respects sustainable pace (no obvious "we'll fix it later" comments that violate professionalism).
When writing or refactoring code
- Prefer small, single-purpose functions and classes; use
@clean-codefor naming and structure. - Keep dependencies pointing inward; put business rules in the center, adapters at the edges.
- Introduce design patterns only when duplication or variation justifies them.
- Refactor in small steps with tests staying green.
Examples
Example 1: Code review prompt (copy-pasteable)
Use this to ask for an Uncle Bob–oriented review:
Please review this change using Uncle Bob craft criteria (@uncle-bob-craft):
1. Dependency Rule and boundaries — do dependencies point inward?
2. SOLID in context — any violations in the touched code?
3. Smells — list rigidity, fragility, immobility, viscosity, needless complexity/repetition, or opacity.
4. Suggest one or two concrete refactors (e.g., extract function, invert dependency).
Do not duplicate lint/format; focus on structure and design.
Example 2: Before/after (extract and name)
Before (opacity, does more than one thing):
def process(d):
if d.get("t") == 1:
d["x"] = d["a"] * 1.1
elif d.get("t") == 2:
d["x"] = d["a"] * 1.2
return d
After (clear intent, single level of abstraction):
def apply_discount(amount: float, discount_type: int) -> float:
if discount_type == 1:
return amount * 1.1
if discount_type == 2:
return amount * 1.2
return amount
def process(order: dict) -> dict:
order["x"] = apply_discount(order["a"], order.get("t", 0))
return order
Best Practices
- ✅ Use
@clean-codefor naming, functions, comments, and formatting; use this skill for architecture, boundaries, SOLID, smells, and process. - ✅ In review, name the smell or principle (e.g., "Dependency Rule violation: use case imports from the web framework").
- ✅ Suggest at least one concrete refactor per review (extract, rename, invert dependency).
- ✅ Run the project linter and formatter separately; this skill does not replace them.
- ❌ Do not use this skill to enforce syntax or style; that is the linter's job.
- ❌ Do not add design patterns without a clear duplication or variation reason.
Common Pitfalls
-
Problem: Treating every class as needing a Factory or Strategy.
Solution: Introduce patterns only when you have a real design need (third duplication, second axis of change). -
Problem: Review only listing "violates SOLID" without saying where or how.
Solution: Point to the file/function and which principle (e.g., "SRP: this function parses and persists; split into parse and persist"). -
Problem: Skipping the project linter because "we applied Uncle Bob."
Solution: This skill is about craft and design; always run the project's lint and format.
Related Skills
@clean-code— Detailed Clean Code book material (names, functions, comments, formatting, tests, classes, smells). Use for day-to-day code quality; use uncle-bob-craft for architecture and cross-book criteria.@architecture— General architecture decisions and trade-offs. Use when choosing high-level structure; use uncle-bob-craft for Dependency Rule and boundaries.@code-review-excellence— Code review practices. Combine with uncle-bob-craft for principle-based review.@refactor-clean-code— Refactoring toward clean code. Use with uncle-bob-craft when refactoring for boundaries and SOLID.@test-driven-development— TDD workflow. Aligns with Clean Agile and Clean Coder (tests as requirement, sustainable pace).
Limitations
- Does not replace the project linter or formatter. Run lint and format separately; this skill gives design and craft criteria only.
- Does not replace automated tests. It can remind you to write tests (Clean Coder, Clean Agile) but does not run or generate them.
- Complementary to tooling. Use it alongside existing CI, lint, and test suites.
- No syntax or style enforcement. It focuses on structure, dependencies, smells, and professional practice, not on brace style or line length.
- Summaries, not the books. Full Clean Code heuristics, component principles (REP/CCP/CRP, ADP/SDP/SAP), and detailed stories are in the books; we reference the most used parts. See reference.md "Scope and attribution."
同梱ファイル
※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。
- 📄 SKILL.md (10,466 bytes)
- 📎 README.md (1,114 bytes)
- 📎 references/clean-agile.md (2,105 bytes)
- 📎 references/clean-architecture.md (4,074 bytes)
- 📎 references/clean-coder.md (2,434 bytes)
- 📎 references/design-patterns.md (2,619 bytes)