🎨 JSON Canvas
??ード、エッジ、グループ、接続を用いてJSON Canvasファイル(.canvas)を作成・編集し、ビジュアルキャンバス、マインドマップ、フローチャートなどを作成するためのSkill。
📺 まず動画で見る(YouTube)
▶ Claude Codeで業務自動化を完全攻略!AIエージェントを使いこなす技術と実践デモ ↗
※ jpskill.com 編集部が参考用に選んだ動画です。動画の内容と Skill の挙動は厳密には一致しないことがあります。
📜 元の英語説明(参考)
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
🇯🇵 日本人クリエイター向け解説
??ード、エッジ、グループ、接続を用いてJSON Canvasファイル(.canvas)を作成・編集し、ビジュアルキャンバス、マインドマップ、フローチャートなどを作成するためのSkill。
※ jpskill.com 編集部が日本のビジネス現場向けに補足した解説です。Skill本体の挙動とは独立した参考情報です。
⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。
🎯 このSkillでできること
下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。
📦 インストール方法 (3ステップ)
- 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
- 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
- 3. 展開してできたフォルダを、ホームフォルダの
.claude/skills/に置く- · macOS / Linux:
~/.claude/skills/ - · Windows:
%USERPROFILE%\.claude\skills\
- · macOS / Linux:
Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。
詳しい使い方ガイドを見る →- 最終更新
- 2026-05-17
- 取得日時
- 2026-05-17
- 同梱ファイル
- 2
💬 こう話しかけるだけ — サンプルプロンプト
- › Json Canvas を使って、ブランドカラーに沿ったデザイン案を3つ
- › Json Canvas で、既存のデザインをモダンにリフレッシュ
- › Json Canvas を使って、レイアウトを整えて
これをClaude Code に貼るだけで、このSkillが自動発動します。
📖 Claude が読む原文 SKILL.md(中身を展開)
この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。
JSON Canvas Skill
When to Use
- Use when creating or editing
.canvasfiles for Obsidian. - Use for mind maps, flowcharts, visual note structures, or connected canvases.
- Use when the user explicitly mentions JSON Canvas or Obsidian Canvas files.
File Structure
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}
nodes(optional): Array of node objectsedges(optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
- Create a
.canvasfile with the base structure{"nodes": [], "edges": []} - Generate unique 16-character hex IDs for each node (e.g.,
"6f0ad84f44ce9c17") - Add nodes with required fields:
id,type,x,y,width,height - Add edges referencing valid node IDs via
fromNodeandtoNode - Validate: Parse the JSON to confirm it is valid. Verify all
fromNode/toNodevalues exist in the nodes array
2. Add a Node to an Existing Canvas
- Read and parse the existing
.canvasfile - Generate a unique ID that does not collide with existing node or edge IDs
- Choose position (
x,y) that avoids overlapping existing nodes (leave 50-100px spacing) - Append the new node object to the
nodesarray - Optionally add edges connecting the new node to existing nodes
- Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
- Identify the source and target node IDs
- Generate a unique edge ID
- Set
fromNodeandtoNodeto the source and target IDs - Optionally set
fromSide/toSide(top, right, bottom, left) for anchor points - Optionally set
labelfor descriptive text on the edge - Append the edge to the
edgesarray - Validate: Confirm both
fromNodeandtoNodereference existing node IDs
4. Edit an Existing Canvas
- Read and parse the
.canvasfile as JSON - Locate the target node or edge by
id - Modify the desired attributes (text, position, color, etc.)
- Write the updated JSON back to the file
- Validate: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description |
|---|---|---|---|
id |
Yes | string | Unique 16-char hex identifier |
type |
Yes | string | text, file, link, or group |
x |
Yes | integer | X position in pixels |
y |
Yes | integer | Y position in pixels |
width |
Yes | integer | Width in pixels |
height |
Yes | integer | Height in pixels |
color |
No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
Text Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
text |
Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}
Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.
File Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
file |
Yes | string | Path to file within the system |
subpath |
No | string | Link to heading or block (starts with #) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}
Link Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
url |
Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}
Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description |
|---|---|---|---|
label |
No | string | Text label for the group |
background |
No | string | Path to background image |
backgroundStyle |
No | string | cover, ratio, or repeat |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}
Edges
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description |
|---|---|---|---|---|
id |
Yes | string | - | Unique identifier |
fromNode |
Yes | string | - | Source node ID |
fromSide |
No | string | - | top, right, bottom, or left |
fromEnd |
No | string | none |
none or arrow |
toNode |
Yes | string | - | Target node ID |
toSide |
No | string | - | top, right, bottom, or left |
toEnd |
No | string | arrow |
none or arrow |
color |
No | canvasColor | - | Line color |
label |
No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
Colors
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color |
|---|---|
"1" |
Red |
"2" |
Orange |
"3" |
Yellow |
"4" |
Green |
"5" |
Cyan |
"6" |
Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
xincreases right,yincreases down; position is the top-left corner- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height |
|---|---|---|
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |
Validation Checklist
After creating or editing a canvas file, verify:
- All
idvalues are unique across both nodes and edges - Every
fromNodeandtoNodereferences an existing node ID - Required fields are present for each node type (
textfor text nodes,filefor file nodes,urlfor link nodes) typeis one of:text,file,link,groupfromSide/toSidevalues are one of:top,right,bottom,leftfromEnd/toEndvalues are one of:none,arrow- Color presets are
"1"through"6"or valid hex (e.g.,"#FF0000") - JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
Complete Examples
See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
References
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
同梱ファイル
※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。
- 📄 SKILL.md (8,269 bytes)
- 📎 references/EXAMPLES.md (6,476 bytes)