📦 Hig Inputs
質問をする前に、関連情報がまとめられた資料
📺 まず動画で見る(YouTube)
▶ 【Claude Code完全入門】誰でも使える/Skills活用法/経営者こそ使うべき ↗
※ jpskill.com 編集部が参考用に選んだ動画です。動画の内容と Skill の挙動は厳密には一致しないことがあります。
📜 元の英語説明(参考)
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
🇯🇵 日本人クリエイター向け解説
質問をする前に、関連情報がまとめられた資料
※ jpskill.com 編集部が日本のビジネス現場向けに補足した解説です。Skill本体の挙動とは独立した参考情報です。
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🎯 このSkillでできること
下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。
📦 インストール方法 (3ステップ)
- 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
- 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
- 3. 展開してできたフォルダを、ホームフォルダの
.claude/skills/に置く- · macOS / Linux:
~/.claude/skills/ - · Windows:
%USERPROFILE%\.claude\skills\
- · macOS / Linux:
Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。
詳しい使い方ガイドを見る →- 最終更新
- 2026-05-17
- 取得日時
- 2026-05-17
- 同梱ファイル
- 14
💬 こう話しかけるだけ — サンプルプロンプト
- › Hig Inputs の使い方を教えて
- › Hig Inputs で何ができるか具体例で見せて
- › Hig Inputs を初めて使う人向けにステップを案内して
これをClaude Code に貼るだけで、このSkillが自動発動します。
📖 Claude が読む原文 SKILL.md(中身を展開)
この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。
Apple HIG: Inputs
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
General
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Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.
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Consistent feedback for every input action. Visible, audible, or haptic response.
Gestures
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Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).
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Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.
Apple Pencil
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Precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).
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Support Scribble in text fields. Users expect to write with Pencil in any text input.
Keyboards
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Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.
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Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.
Game Controllers
- MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.
Pointer and Trackpad
- Native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.
Digital Crown
- Primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.
Eyes and Spatial (visionOS)
- Look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.
Focus System
- Critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.
Remotes
- Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.
Motion and Nearby
- Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.
Reference Index
| Reference | Topic | Key content |
|---|---|---|
| gestures.md | Touch gestures | Tap, swipe, pinch, long press, drag, system gestures |
| apple-pencil-and-scribble.md | Apple Pencil | Precision, pressure, tilt, hover, handwriting |
| keyboards.md | Keyboards | Shortcuts, navigation, software keyboard, Command key |
| game-controls.md | Game controllers | MFi, extended gamepad, remapping, fallbacks |
| pointing-devices.md | Pointer/trackpad | Hover, cursor morphing, trackpad gestures |
| digital-crown.md | Digital Crown | Scrolling, value adjustment, haptic detents |
| eyes.md | Eye tracking | Look and tap, gaze targeting, hit target sizing |
| spatial-interactions.md | Spatial input | Hand gestures, direct manipulation, immersive input |
| focus-and-selection.md | Focus system | tvOS/visionOS navigation, focus indicators, groups |
| remotes.md | Remotes | Touch surface, clickpad, simple interactions |
| gyro-and-accelerometer.md | Motion sensors | Gyroscope, accelerometer, calibration, gaming |
| nearby-interactions.md | Nearby interactions | U1 chip, directional finding, proximity triggers |
| camera-control.md | Camera Control | iPhone camera hardware button, quick launch |
Output Format
- Input method recommendations by platform and how they interact.
- Gesture specification table -- standard and custom gestures with expected behaviors.
- Keyboard shortcut recommendations following system conventions.
- Accessibility input alternatives for VoiceOver, Switch Control, etc.
Questions to Ask
- Which platforms and input devices?
- Productivity or casual app?
- Custom gestures in the design?
- Game controller support needed?
Related Skills
- hig-components-status -- Progress indicators responding to input (pull-to-refresh)
- hig-components-system -- System experiences with unique input constraints
- hig-technologies -- VoiceOver, Siri voice input, ARKit spatial gesture context
Built by Raintree Technology · More developer tools
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
同梱ファイル
※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。
- 📄 SKILL.md (6,021 bytes)
- 📎 references/apple-pencil-and-scribble.md (20,768 bytes)
- 📎 references/camera-control.md (10,142 bytes)
- 📎 references/digital-crown.md (6,860 bytes)
- 📎 references/eyes.md (13,617 bytes)
- 📎 references/focus-and-selection.md (16,244 bytes)
- 📎 references/game-controls.md (17,004 bytes)
- 📎 references/gestures.md (22,633 bytes)
- 📎 references/gyro-and-accelerometer.md (3,033 bytes)
- 📎 references/keyboards.md (20,684 bytes)
- 📎 references/nearby-interactions.md (7,879 bytes)
- 📎 references/pointing-devices.md (30,764 bytes)
- 📎 references/remotes.md (7,685 bytes)
- 📎 references/spatial-interactions.md (7,880 bytes)