jpskill.com
📦 その他 コミュニティ 🟡 少し慣れが必要 👤 幅広いユーザー

📦 Hig Inputs

hig-inputs

質問をする前に、関連情報がまとめられた資料

⏱ この作業 数時間 → 数分

📺 まず動画で見る(YouTube)

▶ 【Claude Code完全入門】誰でも使える/Skills活用法/経営者こそ使うべき ↗

※ jpskill.com 編集部が参考用に選んだ動画です。動画の内容と Skill の挙動は厳密には一致しないことがあります。

📜 元の英語説明(参考)

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

🇯🇵 日本人クリエイター向け解説

一言でいうと

質問をする前に、関連情報がまとめられた資料

※ jpskill.com 編集部が日本のビジネス現場向けに補足した解説です。Skill本体の挙動とは独立した参考情報です。

⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。

🎯 このSkillでできること

下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。

📦 インストール方法 (3ステップ)

  1. 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
  2. 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
  3. 3. 展開してできたフォルダを、ホームフォルダの .claude/skills/ に置く
    • · macOS / Linux: ~/.claude/skills/
    • · Windows: %USERPROFILE%\.claude\skills\

Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。

詳しい使い方ガイドを見る →
最終更新
2026-05-17
取得日時
2026-05-17
同梱ファイル
14

💬 こう話しかけるだけ — サンプルプロンプト

  • Hig Inputs の使い方を教えて
  • Hig Inputs で何ができるか具体例で見せて
  • Hig Inputs を初めて使う人向けにステップを案内して

これをClaude Code に貼るだけで、このSkillが自動発動します。

📖 Claude が読む原文 SKILL.md(中身を展開)

この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。

Apple HIG: Inputs

Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

Key Principles

General

  1. Support multiple input methods. Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard.

  2. Consistent feedback for every input action. Visible, audible, or haptic response.

Gestures

  1. Standard gestures must behave consistently. Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications).

  2. Use standard recognizers; keep custom gestures discoverable. Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them.

Apple Pencil

  1. Precision drawing, markup, and selection. Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws).

  2. Support Scribble in text fields. Users expect to write with Pencil in any text input.

Keyboards

  1. Keyboard shortcuts and full navigation. Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order.

  2. Respect the software keyboard. Adjust layout when keyboard appears. Use keyboard-avoidance APIs.

Game Controllers

  1. MFi controllers with on-screen fallbacks. Map to extended gamepad profile, sensible defaults, remappable. Always offer touch or keyboard alternatives.

Pointer and Trackpad

  1. Native feel. Hover effects, pointer shape adaptation, standard cursor behaviors. Two-finger scroll, pinch to zoom, swipe to navigate.

Digital Crown

  1. Primary scrolling and value-adjustment input on watchOS. Scrolling lists, adjusting values, navigating views. Haptic feedback at detents.

Eyes and Spatial (visionOS)

  1. Look and pinch. Generous hit targets (eye tracking is less precise than touch). Avoid sustained gaze for activation. Direct hand manipulation in immersive experiences.

Focus System

  1. Critical for tvOS and visionOS. Predictable focus movement. Every interactive element focusable. Clear visual indicators (scale, highlight, elevation). Logical focus groups.

Remotes

  1. Siri Remote: limited surface. Touch area for swiping, clickpad for selection, few physical buttons. Keep interactions simple.

Motion and Nearby

  1. Gyroscope, accelerometer, UWB: use judiciously. Suits gaming, fitness, AR. Not for essential tasks. Provide calibration and reset. For UWB, communicate distance and direction with visual or haptic cues.

Reference Index

Reference Topic Key content
gestures.md Touch gestures Tap, swipe, pinch, long press, drag, system gestures
apple-pencil-and-scribble.md Apple Pencil Precision, pressure, tilt, hover, handwriting
keyboards.md Keyboards Shortcuts, navigation, software keyboard, Command key
game-controls.md Game controllers MFi, extended gamepad, remapping, fallbacks
pointing-devices.md Pointer/trackpad Hover, cursor morphing, trackpad gestures
digital-crown.md Digital Crown Scrolling, value adjustment, haptic detents
eyes.md Eye tracking Look and tap, gaze targeting, hit target sizing
spatial-interactions.md Spatial input Hand gestures, direct manipulation, immersive input
focus-and-selection.md Focus system tvOS/visionOS navigation, focus indicators, groups
remotes.md Remotes Touch surface, clickpad, simple interactions
gyro-and-accelerometer.md Motion sensors Gyroscope, accelerometer, calibration, gaming
nearby-interactions.md Nearby interactions U1 chip, directional finding, proximity triggers
camera-control.md Camera Control iPhone camera hardware button, quick launch

Output Format

  1. Input method recommendations by platform and how they interact.
  2. Gesture specification table -- standard and custom gestures with expected behaviors.
  3. Keyboard shortcut recommendations following system conventions.
  4. Accessibility input alternatives for VoiceOver, Switch Control, etc.

Questions to Ask

  1. Which platforms and input devices?
  2. Productivity or casual app?
  3. Custom gestures in the design?
  4. Game controller support needed?

Related Skills

  • hig-components-status -- Progress indicators responding to input (pull-to-refresh)
  • hig-components-system -- System experiences with unique input constraints
  • hig-technologies -- VoiceOver, Siri voice input, ARKit spatial gesture context

Built by Raintree Technology · More developer tools

When to Use

This skill is applicable to execute the workflow or actions described in the overview.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

同梱ファイル

※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。