building-router
Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.
下記のコマンドをコピーしてターミナル(Mac/Linux)または PowerShell(Windows)に貼り付けてください。 ダウンロード → 解凍 → 配置まで全自動。
mkdir -p ~/.claude/skills && cd ~/.claude/skills && curl -L -o building-router.zip https://jpskill.com/download/23468.zip && unzip -o building-router.zip && rm building-router.zip
$d = "$env:USERPROFILE\.claude\skills"; ni -Force -ItemType Directory $d | Out-Null; iwr https://jpskill.com/download/23468.zip -OutFile "$d\building-router.zip"; Expand-Archive "$d\building-router.zip" -DestinationPath $d -Force; ri "$d\building-router.zip"
完了後、Claude Code を再起動 → 普通に「動画プロンプト作って」のように話しかけるだけで自動発動します。
💾 手動でダウンロードしたい(コマンドが難しい人向け)
- 1. 下の青いボタンを押して
building-router.zipをダウンロード - 2. ZIPファイルをダブルクリックで解凍 →
building-routerフォルダができる - 3. そのフォルダを
C:\Users\あなたの名前\.claude\skills\(Win)または~/.claude/skills/(Mac)へ移動 - 4. Claude Code を再起動
⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。
🎯 このSkillでできること
下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。
📦 インストール方法 (3ステップ)
- 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
- 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
- 3. 展開してできたフォルダを、ホームフォルダの
.claude/skills/に置く- · macOS / Linux:
~/.claude/skills/ - · Windows:
%USERPROFILE%\.claude\skills\
- · macOS / Linux:
Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。
詳しい使い方ガイドを見る →- 最終更新
- 2026-05-18
- 取得日時
- 2026-05-18
- 同梱ファイル
- 6
📖 Claude が読む原文 SKILL.md(中身を展開)
この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。
Building Mechanics Router
Routes to 9 specialized skills based on game requirements.
Routing Protocol
- Classify — Single/multiplayer + scale + core features
- Match — Apply signal matching rules below
- Combine — Most games need 3-5 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core Mechanics
| Need | Skill | Signals |
|---|---|---|
| Spatial queries, collision | performance-at-scale |
slow, lag, optimize, spatial, collision, thousands |
| Stability, damage, collapse | structural-physics |
stability, collapse, support, damage, Fortnite, Rust, Valheim |
| Network sync, prediction | multiplayer-building |
network, multiplayer, sync, server, latency, authoritative |
Tier 2: Enhanced Features
| Need | Skill | Signals |
|---|---|---|
| Slopes, foundations, anchoring | terrain-integration |
slope, terrain, foundation, ground, pillar, heightmap |
| Timer decay, Tool Cupboard | decay-upkeep |
decay, upkeep, maintenance, tool cupboard, abandoned |
| Blueprints, undo/redo, preview | builder-ux |
blueprint, prefab, undo, redo, ghost, preview, selection |
Tier 3: Platform & Reference
| Need | Skill | Signals |
|---|---|---|
| Touch, VR, accessibility | platform-building |
mobile, touch, VR, hand tracking, colorblind |
| Design analysis, trade-offs | case-studies-reference |
how does Fortnite/Rust do, compare games, trade-offs |
Signal Priority
When multiple signals present:
- Multiplayer explicit →
multiplayer-buildingrequired - Scale indicator → >1000 pieces triggers
performance-at-scale - Persistence → Long-running servers trigger
decay-upkeep - Platform constraint → Mobile/VR triggers
platform-building - Default →
structural-physicsalways relevant for building games
Common Combinations
Full Survival (Rust-style, 6 skills)
performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo
Battle Royale Building (2 skills)
performance-at-scale → fast collision
multiplayer-building → low-latency sync
Single-Player Builder (3-4 skills)
structural-physics → stability + damage
terrain-integration → natural terrain
builder-ux → blueprints + undo
performance-at-scale → if >1000 pieces
Persistent Server (4 skills)
multiplayer-building → networking
structural-physics → stability
decay-upkeep → automatic cleanup
performance-at-scale → entity management
Decision Table
| Mode | Scale | Terrain | Skills |
|---|---|---|---|
| Single | <1K | Grid | physics + ux |
| Single | <1K | Natural | physics + terrain + ux |
| Single | >1K | Any | performance + physics + ux |
| Multi | Fast | Any | performance + multiplayer |
| Multi | Survival | Any | performance + physics + multiplayer + decay |
| Multi | Persistent | Any | performance + physics + multiplayer + decay + ux |
Integration Order
When combining skills, wire in this sequence:
- Spatial index → Query foundation for all other systems
- Validator → Uses spatial for neighbor/support detection
- Damage → Uses spatial for cascade radius
- Network → Broadcasts all state changes
- Client prediction → Uses local spatial + validator
Fallback
- No scale stated → Ask: "How many pieces expected?"
- Unclear mode → Ask: "Single-player or multiplayer?"
- Generic "building game" → Start with
structural-physics+builder-ux
Reference
See references/integration-guide.md for complete wiring patterns and code examples.
同梱ファイル
※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。
- 📄 SKILL.md (4,227 bytes)
- 📎 references/integration-guide.md (9,643 bytes)
- 📎 references/multiplayer.md (3,701 bytes)
- 📎 references/performance.md (2,622 bytes)
- 📎 references/physics.md (3,712 bytes)
- 📎 references/terrain.md (4,202 bytes)