jpskill.com
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building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

⚡ おすすめ: コマンド1行でインストール(60秒)

下記のコマンドをコピーしてターミナル(Mac/Linux)または PowerShell(Windows)に貼り付けてください。 ダウンロード → 解凍 → 配置まで全自動。

🍎 Mac / 🐧 Linux
mkdir -p ~/.claude/skills && cd ~/.claude/skills && curl -L -o building-router.zip https://jpskill.com/download/23468.zip && unzip -o building-router.zip && rm building-router.zip
🪟 Windows (PowerShell)
$d = "$env:USERPROFILE\.claude\skills"; ni -Force -ItemType Directory $d | Out-Null; iwr https://jpskill.com/download/23468.zip -OutFile "$d\building-router.zip"; Expand-Archive "$d\building-router.zip" -DestinationPath $d -Force; ri "$d\building-router.zip"

完了後、Claude Code を再起動 → 普通に「動画プロンプト作って」のように話しかけるだけで自動発動します。

💾 手動でダウンロードしたい(コマンドが難しい人向け)
  1. 1. 下の青いボタンを押して building-router.zip をダウンロード
  2. 2. ZIPファイルをダブルクリックで解凍 → building-router フォルダができる
  3. 3. そのフォルダを C:\Users\あなたの名前\.claude\skills\(Win)または ~/.claude/skills/(Mac)へ移動
  4. 4. Claude Code を再起動

⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。

🎯 このSkillでできること

下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。

📦 インストール方法 (3ステップ)

  1. 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
  2. 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
  3. 3. 展開してできたフォルダを、ホームフォルダの .claude/skills/ に置く
    • · macOS / Linux: ~/.claude/skills/
    • · Windows: %USERPROFILE%\.claude\skills\

Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。

詳しい使い方ガイドを見る →
最終更新
2026-05-18
取得日時
2026-05-18
同梱ファイル
6
📖 Claude が読む原文 SKILL.md(中身を展開)

この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。

Building Mechanics Router

Routes to 9 specialized skills based on game requirements.

Routing Protocol

  1. Classify — Single/multiplayer + scale + core features
  2. Match — Apply signal matching rules below
  3. Combine — Most games need 3-5 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core Mechanics

Need Skill Signals
Spatial queries, collision performance-at-scale slow, lag, optimize, spatial, collision, thousands
Stability, damage, collapse structural-physics stability, collapse, support, damage, Fortnite, Rust, Valheim
Network sync, prediction multiplayer-building network, multiplayer, sync, server, latency, authoritative

Tier 2: Enhanced Features

Need Skill Signals
Slopes, foundations, anchoring terrain-integration slope, terrain, foundation, ground, pillar, heightmap
Timer decay, Tool Cupboard decay-upkeep decay, upkeep, maintenance, tool cupboard, abandoned
Blueprints, undo/redo, preview builder-ux blueprint, prefab, undo, redo, ghost, preview, selection

Tier 3: Platform & Reference

Need Skill Signals
Touch, VR, accessibility platform-building mobile, touch, VR, hand tracking, colorblind
Design analysis, trade-offs case-studies-reference how does Fortnite/Rust do, compare games, trade-offs

Signal Priority

When multiple signals present:

  1. Multiplayer explicitmultiplayer-building required
  2. Scale indicator → >1000 pieces triggers performance-at-scale
  3. Persistence → Long-running servers trigger decay-upkeep
  4. Platform constraint → Mobile/VR triggers platform-building
  5. Defaultstructural-physics always relevant for building games

Common Combinations

Full Survival (Rust-style, 6 skills)

performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo

Battle Royale Building (2 skills)

performance-at-scale → fast collision
multiplayer-building → low-latency sync

Single-Player Builder (3-4 skills)

structural-physics → stability + damage
terrain-integration → natural terrain
builder-ux → blueprints + undo
performance-at-scale → if >1000 pieces

Persistent Server (4 skills)

multiplayer-building → networking
structural-physics → stability
decay-upkeep → automatic cleanup
performance-at-scale → entity management

Decision Table

Mode Scale Terrain Skills
Single <1K Grid physics + ux
Single <1K Natural physics + terrain + ux
Single >1K Any performance + physics + ux
Multi Fast Any performance + multiplayer
Multi Survival Any performance + physics + multiplayer + decay
Multi Persistent Any performance + physics + multiplayer + decay + ux

Integration Order

When combining skills, wire in this sequence:

  1. Spatial index → Query foundation for all other systems
  2. Validator → Uses spatial for neighbor/support detection
  3. Damage → Uses spatial for cascade radius
  4. Network → Broadcasts all state changes
  5. Client prediction → Uses local spatial + validator

Fallback

  • No scale stated → Ask: "How many pieces expected?"
  • Unclear mode → Ask: "Single-player or multiplayer?"
  • Generic "building game" → Start with structural-physics + builder-ux

Reference

See references/integration-guide.md for complete wiring patterns and code examples.

同梱ファイル

※ ZIPに含まれるファイル一覧。`SKILL.md` 本体に加え、参考資料・サンプル・スクリプトが入っている場合があります。