ar-vr-design
Designs interactive AR/VR experiences using 3D modeling, spatial computing, and user interface optimization.
下記のコマンドをコピーしてターミナル(Mac/Linux)または PowerShell(Windows)に貼り付けてください。 ダウンロード → 解凍 → 配置まで全自動。
mkdir -p ~/.claude/skills && cd ~/.claude/skills && curl -L -o ar-vr-design.zip https://jpskill.com/download/22022.zip && unzip -o ar-vr-design.zip && rm ar-vr-design.zip
$d = "$env:USERPROFILE\.claude\skills"; ni -Force -ItemType Directory $d | Out-Null; iwr https://jpskill.com/download/22022.zip -OutFile "$d\ar-vr-design.zip"; Expand-Archive "$d\ar-vr-design.zip" -DestinationPath $d -Force; ri "$d\ar-vr-design.zip"
完了後、Claude Code を再起動 → 普通に「動画プロンプト作って」のように話しかけるだけで自動発動します。
💾 手動でダウンロードしたい(コマンドが難しい人向け)
- 1. 下の青いボタンを押して
ar-vr-design.zipをダウンロード - 2. ZIPファイルをダブルクリックで解凍 →
ar-vr-designフォルダができる - 3. そのフォルダを
C:\Users\あなたの名前\.claude\skills\(Win)または~/.claude/skills/(Mac)へ移動 - 4. Claude Code を再起動
⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。
🎯 このSkillでできること
下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。
📦 インストール方法 (3ステップ)
- 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
- 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
- 3. 展開してできたフォルダを、ホームフォルダの
.claude/skills/に置く- · macOS / Linux:
~/.claude/skills/ - · Windows:
%USERPROFILE%\.claude\skills\
- · macOS / Linux:
Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。
詳しい使い方ガイドを見る →- 最終更新
- 2026-05-18
- 取得日時
- 2026-05-18
- 同梱ファイル
- 1
📖 Claude が読む原文 SKILL.md(中身を展開)
この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。
ar-vr-design
Purpose
This skill designs interactive AR/VR experiences by integrating 3D modeling, spatial computing, and UI optimization, enabling creation of immersive environments for applications like virtual training or augmented overlays.
When to Use
Use this skill for projects requiring 3D asset manipulation, spatial interactions, or VR-specific UI tweaks, such as developing a virtual museum tour or AR product visualization in e-commerce apps.
Key Capabilities
- Import and export 3D models in formats like GLTF or OBJ using built-in parsers.
- Perform spatial computing tasks, such as room-scale mapping with algorithms for occlusion and collision detection.
- Optimize UI for AR/VR devices, including rendering adjustments for headsets like Oculus or HoloLens to reduce latency below 20ms.
- Simulate user interactions in a virtual environment to test gesture controls or haptic feedback.
Usage Patterns
To accomplish tasks, follow these steps: First, initialize a project with required configs; then, build and manipulate 3D assets; next, apply spatial computing for interactions; finally, optimize and simulate. Always set environment variables for authentication, e.g., export SERVICE_API_KEY=your_key before running commands. For integration, wrap skill outputs in a main application loop.
Common Commands/API
Use the arvr-cli tool for core operations. Authenticate via $ARVR_API_KEY environment variable.
-
Command:
arvr-cli init --project myvrapp --type vr- Initializes a new VR project; add
--arflag for AR mode. - Example snippet:
export ARVR_API_KEY=abc123 arvr-cli init --project myvrapp
- Initializes a new VR project; add
-
API Endpoint: POST /api/vr/models
- Uploads a 3D model; requires JSON payload with { "model": "path/to/model.gltf", "scale": 1.5 }.
- Example snippet:
curl -H "Authorization: Bearer $ARVR_API_KEY" -X POST -d '{"model": "asset.gltf"}' https://api.openclaw.com/api/vr/models
-
Command:
arvr-cli optimize --input model.obj --device oculus- Optimizes model for specific devices; outputs optimized file.
- Example snippet:
arvr-cli optimize --input scene.glb --device hololens
-
API Endpoint: GET /api/ar/spatial-map
- Retrieves spatial data; query with parameters like ?roomSize=10x10.
- Example snippet:
curl -H "Authorization: Bearer $ARVR_API_KEY" https://api.openclaw.com/api/ar/spatial-map?roomSize=5x5
Config formats: Use JSON for project configs, e.g., { "assets": ["model1.obj"], "spatialSettings": { "gravity": 9.8 } }.
Integration Notes
Integrate this skill into workflows by importing outputs into engines like Unity or Unreal. For example, after running arvr-cli init, copy generated files to a Unity project and reference them in scripts. Use $ARVR_API_KEY for API calls in custom code. To chain with other skills, pipe outputs via stdin/stdout, e.g., output from a 3D modeling skill into this one's input. Ensure compatibility by matching formats: always convert models to GLTF before integration.
Error Handling
Handle errors by checking exit codes from commands; for API calls, parse HTTP responses. Common issues:
- Authentication failure: If $ARVR_API_KEY is invalid, commands return code 401—fix by verifying and exporting the correct key.
- Invalid model format: Use
arvr-cli validate --file model.obj; if it fails with code 400, convert the file using a tool like Blender. - Example snippet for error checking:
response=$(curl ...); if [ $? -ne 0 ]; then echo "API error: $response"; fiAlways wrap API calls in try-catch blocks in scripts, e.g., in Python: try: requests.post(url) except Exception as e: log_error(e).
Concrete Usage Examples
-
Design a simple AR overlay for a mobile app: First, run
arvr-cli init --project ar-overlay --type ar. Then, upload a 3D model withcurl -X POST -d '{"model": "overlay.glb"}' https://api.openclaw.com/api/vr/models. Optimize for mobile:arvr-cli optimize --input overlay.glb --device android. Finally, integrate the output into an Android app using Unity's AR Foundation. -
Create a VR simulation for training: Initialize with
arvr-cli init --project vr-training --type vr. Add spatial mapping:curl https://api.openclaw.com/api/ar/spatial-map?roomSize=10x10. Build interactions: Use the API to simulate gestures, then test witharvr-cli simulate --project vr-training. Export and import into Unreal Engine for full deployment.
Graph Relationships
- Related to cluster: ar-vr (e.g., shares tags with skills like ar-vr-development).
- Connected via tags: ["ar-vr"] links to other AR/VR skills; ["design"] connects to ui-design and 3d-modeling skills.
- Dependencies: Requires outputs from 3d-modeling skills as inputs.