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android

Android root: SDK, activity/fragment lifecycle, permissions model, Material Design, Play Store

⚡ おすすめ: コマンド1行でインストール(60秒)

下記のコマンドをコピーしてターミナル(Mac/Linux)または PowerShell(Windows)に貼り付けてください。 ダウンロード → 解凍 → 配置まで全自動。

🍎 Mac / 🐧 Linux
mkdir -p ~/.claude/skills && cd ~/.claude/skills && curl -L -o android.zip https://jpskill.com/download/22255.zip && unzip -o android.zip && rm android.zip
🪟 Windows (PowerShell)
$d = "$env:USERPROFILE\.claude\skills"; ni -Force -ItemType Directory $d | Out-Null; iwr https://jpskill.com/download/22255.zip -OutFile "$d\android.zip"; Expand-Archive "$d\android.zip" -DestinationPath $d -Force; ri "$d\android.zip"

完了後、Claude Code を再起動 → 普通に「動画プロンプト作って」のように話しかけるだけで自動発動します。

💾 手動でダウンロードしたい(コマンドが難しい人向け)
  1. 1. 下の青いボタンを押して android.zip をダウンロード
  2. 2. ZIPファイルをダブルクリックで解凍 → android フォルダができる
  3. 3. そのフォルダを C:\Users\あなたの名前\.claude\skills\(Win)または ~/.claude/skills/(Mac)へ移動
  4. 4. Claude Code を再起動

⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。

🎯 このSkillでできること

下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。

📦 インストール方法 (3ステップ)

  1. 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
  2. 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
  3. 3. 展開してできたフォルダを、ホームフォルダの .claude/skills/ に置く
    • · macOS / Linux: ~/.claude/skills/
    • · Windows: %USERPROFILE%\.claude\skills\

Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。

詳しい使い方ガイドを見る →
最終更新
2026-05-18
取得日時
2026-05-18
同梱ファイル
1
📖 Claude が読む原文 SKILL.md(中身を展開)

この本文は AI(Claude)が読むための原文(英語または中国語)です。日本語訳は順次追加中。

android

Purpose

This skill equips the AI to handle core Android development tasks, including SDK setup, managing activity and fragment lifecycles, implementing the permissions model, applying Material Design principles, and preparing apps for Google Play Store distribution. It focuses on practical implementation for efficient app building.

When to Use

Use this skill for Android app development scenarios, such as initializing projects with SDK tools, debugging lifecycle events (e.g., onPause or onDestroy), requesting runtime permissions, designing responsive UIs with Material components, or automating Play Store uploads. Apply it when working on mobile apps in the "mobile" cluster, especially for Google ecosystem integrations.

Key Capabilities

  • Set up Android SDK: Download and configure via SDK Manager with commands like sdkmanager --list to view packages.
  • Manage activity/fragment lifecycles: Implement methods like onCreate() for activities or onViewCreated() for fragments to handle state changes.
  • Handle permissions model: Use runtime checks with ContextCompat.checkSelfPermission() and request via ActivityCompat.requestPermissions().
  • Apply Material Design: Integrate components like MaterialButton or BottomNavigationView from the Material library.
  • Manage Play Store: Prepare app bundles and use Google Play Console API for uploads, requiring authentication with $GOOGLE_API_KEY.

Usage Patterns

To set up a new Android project:

  1. Use Android Studio or CLI: Run gradle init --type android-library to create a basic project.
  2. Add dependencies in build.gradle: e.g., implementation 'com.android.support:appcompat-v7:28.0.0'. For handling fragment lifecycles:
  3. Extend Fragment and override onCreateView() to inflate layouts.
  4. Use getActivity() in fragments to access activity context for permission requests. When requesting permissions:
  5. Check status first: If not granted, call requestPermissions() with a request code.
  6. Handle results in onRequestPermissionsResult() to proceed or show errors. For Material Design: Wrap layouts with CoordinatorLayout and add behaviors like app:layout_behavior="@string/appbar_scrolling_view_behavior".

Common Commands/API

  • CLI Commands: Use adb devices to list devices; adb logcat with flags like -s MyApp for filtered logs; sdkmanager --install "build-tools;30.0.3" to install specific SDK components.
  • API Endpoints: For Play Store, use Google Play Developer API (e.g., POST to https://www.googleapis.com/androidpublisher/v3/applications/{packageName}/edits with $GOOGLE_API_KEY in headers).
  • Code Snippets:
    • Activity lifecycle example:
      @Override
      protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.activity_main);
      }
    • Permissions request:
      if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
          ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 1);
      }
    • Material Design component:
      <com.google.android.material.button.MaterialButton
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:text="Click Me" />
    • Fragment lifecycle:
      @Override
      public void onViewCreated(View view, Bundle savedInstanceState) {
          super.onViewCreated(view, savedInstanceState);
          // Initialize views here
      }

Integration Notes

Integrate Android SDK by setting environment variables: export ANDROID_HOME=/path/to/sdk and add to PATH. For Google services, include Google Play Services in build.gradle: implementation 'com.google.android.gms:play-services-auth:20.1.0' and use $GOOGLE_API_KEY for API calls (e.g., in HTTP requests: Authorization: Bearer $GOOGLE_API_KEY). When combining with other skills, ensure compatibility: For mobile cluster integrations, align with iOS skill for cross-platform configs; use JSON config files like {"apiKey": "$GOOGLE_API_KEY"} for Play Store automation scripts.

Error Handling

Handle permission errors by checking results in onRequestPermissionsResult(): If request is denied, log with Log.e("Permission", "Denied") and prompt user via AlertDialog. For lifecycle issues (e.g., NullPointerException in onDestroy), use try-catch blocks around resource releases. Common SDK errors: If sdkmanager fails, verify internet connectivity or use --verbose flag for details. For Play Store API, catch HttpException for 401 errors by re-authenticating with $GOOGLE_API_KEY. Always wrap API calls in try { ... } catch (Exception e) { Log.d("Error", e.getMessage()); }.

Concrete Usage Examples

  1. Implementing an activity with permission check: Create an activity to request camera access:

    public class CameraActivity extends AppCompatActivity {
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_camera);
            if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
                ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, 100);
            }
        }
    }

    Then build and run: ./gradlew assembleDebug && adb install app/build/outputs/apk/debug/app-debug.apk.

  2. Using Material Design for a login screen: Design a fragment with Material components:

    <com.google.android.material.textfield.TextInputLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content">
        <com.google.android.material.textfield.TextInputEditText
            android:hint="Username" />
    </com.google.android.material.textfield.TextInputLayout>

    In the fragment: Override onCreateView() to inflate and handle user input, ensuring compatibility with activity lifecycle.

Graph Relationships

  • Related to cluster: mobile (shares mobile development concepts).
  • Connected to skills: ios (for cross-platform mobile strategies), google (via shared tags like "google" for ecosystem tools).
  • Links: sdk (direct overlap in Android SDK usage), permissions (common with web skills for access control).